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Savr Recipe App
Design Sprint

Five day long sprint that challenges my ability to quickly brainstorm, prototype, and test an app in 5 days. This particular sprint challenge is Savr, a food recipe app, that helps young home-made cooks try out new recipes.

My Role

Sole UX / UI Designer,
Wireframing & Prototyping

Project Duration

5 Day sprint

Area of Focus

Food, Cooking, Time, Recipes

Synopsis

As part of Springboard's academic projects, I was assigned to participate in a 5-day design sprint challenge provided by Bitsize UX. As part of the challenge, I chose to help a company called Savr determine how to improve its recipe-making process. 

Challenges and restrictions

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Recipes in a list

Have to be shown in a list and bullet point format.

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Mobile platform

Strictly designed for mobile platforms instead of desktops.

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Ready to cook

Focus primarily on users ready to cook their recipes.

Day 1: Who are the users?

All the information taken from user reach document done by Savr. All I need to to find what struggles and needs they want.

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Illustrated story of Lindsey's experience

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User Analysis
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How can we redesign Savr's recipe page(s) so that it's convenient and informative for home-made cooks.

What do the competitors do?

Let's see what features and functions the top industry competitors have.

Savr_Inspiration.jpg
Savr_Inspiration.jpg

Tasty App

  • Shows what the food would look like at the end of each step, allowing the user to know whether they are cooking correctly.

 

  • Has a table of contents that allows users to skip to specific steps that they are in, removing the steps needed to get to their desired goal.

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Savr_Inspiration2.jpg

Kitchen Stories App 

  • Shows what kinds of cookware the user needs to help them be more prepared.​

  • Shows detailed information on how long each process takes, helping the user know if they are on the right track.

  • Each step is pinned in the video, helping the user know where they are at, to be able to quickly access the steps if they want to skip.

Day 2: What can I come up with

The process below shows how I come up with my design within a day of the sprint.

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I've decided to choose Sketch #5 because I felt that it's much simpler to implement with the tools that I have and complete it within a day. 

Now let's expand the feature, what it looks like, 3 steps down

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Brainstorming

Features that I move with

These feedbacks were obtained after going through several more rounds of developer specs.
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Informative Steps

Let the user know what they need before each step to avoid searching for the right cookware later down the line

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Checkpoint System

Asks the user how they are doing, to see if they are on the right track.

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Recipe FAQs

Allows cooks to share their thoughts and experiences, establishing communication between the uploader and the reader.

How my design will improve the Lindsey's experience

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Day 3: Feature to wireframe

The process below shows how I transfer the features by laying out specific steps and drawing out the wireframe that the user would be using.

Plotting the path and steps that the users would go through

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Information steps placement:

To solve the user's frustration of not knowing which cookware to use until it's too late

Checkpoint System:

To solve the users' concern of not knowing if they are following the recipe correctly.

Illustrating what each step is going to look like

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Moving forward with Direction Idea #2

I chose to go with Direction idea #2 instead of #1 because its much simpler and convenient to implement in Sketch.

Day 4: Building the product

The process below shows how I turned the wireframe into a workable prototype for usability testing.

Using pre-build Sketch templates as a foundation for my prototype

Due to time limitations, I had to use a pre-built template from Sketch in order to complete my prototype on time for the usability test the day after. 

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Prototyping

Day 5: Testing the product

The process below shows how I obtained user feedback for the product.

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5 Testers

Those who have a background in cooking and want to cook more recipes.

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Online Zoom

Due to COVID-19 restrictions, all tests are conducted via Zoom

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Testing on desktop

Since the test is on Zoom, I had the user test the product on their desktop screen.

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Specifics about the test:

  • Testers would share their screen when using the prototype.

  • 3 scenarios for the testers to go through, each testing the 3 features of the product.

  • After each scenario, I would have the tester explain their first impression of the feature that they went through.

Prototyping

Usability Testing

What are the results?

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Conclusion

Next Steps

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What did I learn?

Testing a mobile prototype on a desktop

Testers don't use mobile gestures when testing a mobile prototype on a desktop screen.

UI kits are useful for design challenges and sprints

The pre-built UI kit helped me speed up the process; otherwise, I wouldn't have finished it on time.

Making recipes, harder than it looks

Underestimated how long it would take me to recreate a recipe for the test, due to inexperience.

Everyone has their way of measuring ingredients

During the test, salt is measured much differently than a jar of pickles.

What can I improve moving forward

See if I can test the mobile prototype on mobile phones

Using the mobile app of Zoom so they can test it out on mobile while still being able to share their screen.

Solid arrows can be interpreted as play buttons

Avoid having arrows in circles as the user might think it's a play button. 

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