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Navigation 2.0 Prototypes Showcase

What you are about to see are several prototypes, both mobile and desktop, that I created for user testing for our new navigation on the Lumen website. This is more about how different prototypes impacted the testing results than the results themselves.

My Role

UX Designer, 

Wireframing & Prototyping

Project Duration

2 year project

Area of Focus

Main Navigation / Browser Site

Synopsis

I was tasked to create a couple of prototypes in order to test our new navigation designs for Lumen.com. It was a long journey using different tools and methods in order to obtain the data we needed within the limitations that were set. 
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Flexible Desktop Nav Prototype

First prototype made for desktop users for unmoderated test in usertesting.com

Requirements

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Research goal:
Taxonomy & desktop function

To obtain users' feedback on how our navigation worked and the menu items within it.

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Focus device: Desktop

Data shows that most users access Lumen's website via desktop.

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Menu that opens on hover 

Based on previous user interviews on their preferences.

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Complex and flexible prototype

So that the user can naturally play around with the prototype.

What is the main challenge?

Limitations of XD's prototyping feature

Rudimentary prototype features, limiting the test that we can do, causing a lot of complaints about the prototype itself, instead of the experience.

The solution? 

Switch to the UXPin UX/UI tool

With access provided by other UX teams, UXPin allowed me to create more complex prototypes that would resolve the problem that we originally experienced. 

Results & Benefits

Testers freely explored our prototype without issues

Obtained more natural responses, no need to lead the tester due to limitations of the prototype. 

Less complaints on the prototype itself

This feedback was saved for answers that were essential for our research goal. 

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Linear Nav Prototype

The next few prototypes, made for mobile testers through unmoderated usertesting.com 

Can't use UXPin anymore!

After using it for one user testing, I could no longer use UXPin for future prototype projects due to.

Incompatible with Workfront proof

Tedious process of using other programs to provide feedback for internal stakeholders.

Not shareable between teams

Only I have have access to it.

Hassle of transferring the team to UXPin

Have to adapt wireframe templates and design templates to the new program. 

What happened next?

Circumstances and changes had to be made.

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Research goal:
on layout and taxonomy

The main aim is to see if the users can differentiate our Products and Solutions Items.

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Focus testing on mobile users

Much easier to test, no need to worry about hover states. 

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Linear and simple  prototypes

Users would not be able to click on everything.

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More scripted questions

Allowing for specific end goals to obtain the data we need.

Example of the linear prototype

Nav Prototype Option B version

Testers were given this option in order to see if they would be able to find the Fiber+ and Networking solutions based off of how each menu is presented.

How did it go?

Despite limitations, we obtain data for our research goal

While not natural, we were still able to get observation and feedback on how taxonomy and visual design.

Direct questions causes testers to find the "words"

We still found out that testers would try to find the key page word that we give them, making it look like a treasure hunt. 

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Flexible Nav Prototype

This is one of the final XD prototypes that I created for the project, to be used for Mobile testing, an unmoderated test on usertesting.com 

Requirements

The following is how I dictate how I created my prototype

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Research goals:
test the mobile functionality

To see how the user interacts with different menus and the search bar.

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Focus Device: Mobile

Comparing the tester's experience between desktop and mobile experiences.

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Complex yet flexible prototype

Allow for seamless transition between different menus along with their animations.

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Utilizing atomic designs 

To adjust for last-minute designs, based on previous experience.

The final prototype

How did this one go?

There aren't any complaints from the testers on the prototype itself

Thus, the tester's feedback was reserved for feedback on the animation, function, and taxonomy of the prototype.

Able to make last minute layout changes

We were able to successfully make last-minute changes within a short amount of time before conducting the test.

Reflection

Always adapt to new challenges/limitations

This allowed me to switch and adjust different tools and research questions based on the limitations set for our team.

Learning which methods to use depending on limitations

So that in the future I can use them with more efficiency when similar challenges arise.

Implementing new methodology 

I was able to use what I learned from atomic design from a meeting and implement it into the prototype with great effect. 

Prototypes don't have to be perfect

So that I won't waste my time trying to get a 100% functional prototype unless the research goal requires it. 

What I should improve on

Could have made the final prototype, no color

To decrease the amount of time it takes to make last-minute changes, even with atomic designs.

Making quicker decisions on what to use 

To me more efficient as there were times when I agonized that the prototype wasn't 100% perfect. 

Explore more projects?

Follow Me at

  • LinkedIn - Black Circle
  • Instagram - Black Circle

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